![]() ![]() I haven’t spent a dime on the game’s premium tokens yet, nor have I needed to. Though the freemium model does necessitate the use of timers, things generally feel fair when it comes to the content you get for the (lack of) money. Other structures, like barracks and temples, provide more specific functions, giving you a greater level of control over your army’s abilities than other games in the genre can offer. You’ll spend your two main resources, food and gold, constructing buildings that cost one and generate the other – gold is needed to build farms, which generate food, for instance, while gold-generating villas require apples to get going. The construction aspect of the game is one part RTS, one part Farmville. Poor strategy on the battlefield can prove just as fatal as tactical incompetency, especially against online opponents, who will absolutely eat you alive if you jump into the game’s PvP offerings too early. ![]() From the single-player campaign to multiplayer skirmishes, your success as a Roman governor requires leadership on the battlefield and a keen eye for city planning. Instead, most of the focus in Total Conquest revolves around building stuff and fighting things, in that order. The story tying Total Conquest’s gameplay together is weak at best (Caesar dies, rival factions attempt to take over the empire in his absence, yadda yadda yadda) but the social gameplay makes it a non-issue: When so much of the fun comes from facing off against other players, you tend to care less about the plot.
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